En
English

Game Ai Pro 3: Collected Wisdom Of Game Ai Professionals Hardcover

Recommend
0 %
Authors Estimates
0
1
0
2
0
3
0
4
0
5
Sort by
Rating
Date
Specifications
Author 1
Steve Rabin
Book Description
This book discusses cutting-edge game AI techniques primarily from game developers of shipped commercial games. Topics include AI architectures, steering and path finding, tactics/strategy, genre specific techniques, gesture recognition, and learning techniques. The book includes about 60 articles (10 pages each) that are written in a style that is technical yet accesssible to beginners but ultimately aimed at the intermediate to expert professional game developer. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
ISBN-10
1498742580
Language
English
Publisher
Taylor & Francis Inc
Publication Date
June 22, 2017
About the Author
Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.