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Learning C# 7 By Developing Games With Unity 2017 - Third Edition Paperback

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DaGraca
Book Description
Develop your first interactive 2D and 3D platformer game by learning the fundamentals of C# About This Book * Learn C# coding while developing fun and interactive games with Unity 2017 * Use the latest functional capabilities of C# to improve your overall game performance * Create a 2D game, then learn how to transform into 3D Who This Book Is For This book is for game developers and enthusiasts who want to get started with game development with Unity 2017. No experience of C# is required. What You Will Learn * Create your first 2D and 3D games in Unity * Understand the fundamentals of variables, methods, and code syntax in C# * Use loops and collections efficiently in Unity to reduce the amount of code * Develop a game using the object-oriented programming principles * Implement simple enemy characters into the game to learn point to point movement and Tree behaviors * Avoid performance mistakes by implementing different optimization techniques * Export 3D models and 3D animations and import them inside a Unity project In Detail Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, this is the right book for you. This book will get you started with programming C# so you can create 2D and 3D games in Unity. You will start with the basics to get you started with C# 7 and its latest features. Then you will see how to use C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it and learn how to create game elements with them. You will work with the latest functional programming features of C# and how to leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and go through some optimization techniques for great game performance. At the end, your 2D game will be transformed into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
ISBN-10
1788478924
Language
English
Publisher
Packt Publishing Limited
Publication Date
December 26, 2017
About the Author
Micael DaGraca is a game designer and AR/VR developer living in Porto, Portugal. He has worked for multiple game studios, contributing to the creation of different indie games and interactive apps. Micael grew up playing video games, and that passion never went away. So, later on in his life, he decided to learn how to create games. Without any previous knowledge in coding or 3D animation, he slowly started to create simple games, learning each time more with those experiences. When the games started to work and the gameplay became enjoyable, he started to make plans to publish a game in collaboration with an old friend. Micael was responsible for the technical aspect of the game, making sure that the game worked as planned, while his friend created all the artwork for the game. Finally, the game was published, and it received some positive feedback from other indie game developers. Since the game generated some revenue, the dream of becoming a game designer turned into reality. Today, Micael works for other studios, helping others to develop their game ideas, and has also integrated into a company that focuses on the creation of interactive apps for health and well-being purposes. Even though he doesn't have the time to keep working on personal projects, he has a few frozen game projects that are still under development with the help of his friend. Greg Lukosek was born and raised in the Upper Silesia region of Poland. When he was about 8 years old, his amazing parents bought him and his brother a Commodore C64. That was when his love of programming started. He would spend hours writing simple basic code, and when he couldn't write it on the computer directly, he used a notepad. Greg completed his mechanical engineering diploma at ZSTiO Meritum- Siemianowice Slaskie, Poland. He has learned all his programming skills through determination and hard work at home. Greg met the love of his life, Kasia, in 2003, which changed his life forever. They both moved to London in search of adventure and decided to stay there. He started work as a 3D artist and drifted away from programming for some years. Deep inside, he still felt the urge to come back to game programming. During his career as a 3D artist, he discovered Unity and adopted it for an interactive visualizations project. At that very moment, he started programming again. His love for programming overcomes his love for 3D graphics. Greg ditched his 3D artist career and came back to writing code professionally. He is now doing what he really wanted to do since he was 8 years old-developing games. These days, Greg lives in a little town called Sandy in the UK with Kasia and their son, Adam.