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Emotions, Technology, And Digital Games Paperback

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Book Description
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.
ISBN-13
9780128017388
Language
English
Publisher
Elsevier Science Publishing Co Inc
Publication Date
12-Nov-15
Number of Pages
364
Editor 1
Sharon Y. Tettegah
Editor 2
Wenhao David Huang